getUserMedia() part #2

Building an EyeToy-like mini-game

This post is a follow-up to my previous one about building a live green screen with getUserMedia() and MediaStreams. If you have not read it yet, this might be a good time. We will extend the small example to build an EyeToy-like mini-game.

Some additions

var video, width, height, context;
var revealed = Object.create(null);

function initialize() {

First, we will add a variable called revealed that keeps track of all pixels that have already been revealed by holding a green object in front of the camera. Instead of replaceGreen() we will call our method revealGreen() from now on:

function revealGreen(data) {
  var len = width * height;

  for (var i = 0, j = 0; i < len; i++, j += 4) {
    // This pixel has already been revealed.
    if (i in revealed) {
      data[j + 3] = 0;
      continue;
    }

When iterating over all of the canvas’ pixels we check whether the current index is marked as revealed. If so we do not need to check its color but set its opacity to zero and continue with the next iteration.

    // Convert from RGB to HSL...
    var hsl = rgb2hsl(data[j], data[j + 1], data[j + 2]);
    var h = hsl[0], s = hsl[1], l = hsl[2];

    // ... and check if we have a somewhat green pixel.
    if (h >= 90 && h <= 160 && s >= 25 && s <= 90 && l >= 20 && l <= 75) {
      data[j + 3] = 0;
      revealed[i] = true;
    }
  }
}

If the pixel has not been revealed yet but is a green one, we make it transparent like before and mark it to stay that way.

Demo and screencast

That is all! Take a look at the live demo or watch the screencast below:

I know…

… this is not much of a game but rather a small demo one could turn into a mini-game with little effort. Play around with the code and see what you can come up with!